
Preface!
Chardengrave was born as a personal challenge: to create something unique, emotional, and deeply narrative. It is a project that brings together a wide range of inspirations — from the evocative worlds of Black Myth: Wukong and Horizon, to cinematic works, literature, and cultural influences that helped shape the game’s visual and narrative identity.
The project took form while I was preparing my thesis on game environments, during a period in which I studied numerous academic texts and analyzed several video games within a short timeframe. From that process, a complex and ever-expanding world emerged: a long, branching story with high replayability and two entirely distinct moral paths — almost two games in one.
Many elements are still in development — artifacts, characters, missions, areas, and ancient legacies — but the core vision of the game is clear and guides every design decision. For creative protection, several details have been intentionally omitted from this page.
However, every element you will see — names, symbols, objects, locations — carries a story, an etymology, a purpose, and a meaning within the world of Chardengrave.
If you wish to explore the narrative structure and creative process in greater depth, I am happy to share the complete document upon request.
Thank you for your time, and enjoy the reading.
— Anna Chiarin


Within the castle’s guarded heart,
a precious relic rests apart.
Forged by divine and ancient might,
now sought in shadow, craved in light.
Two factions rise to claim its power,
to scheme, to fight, in the fated hour.
Good and evil clash once more,
their endless conflict shaping lore.
Eight the trials carved by fate,
eight the challenges for those who wait.
A medallion marks each chosen way —
only the victor finds the day.
Upon the altar, secrets lie,
revealed to hands that qualify.
No hero yet, no champion true,
no soul deemed worthy to pursue.
And you, wanderer… which path will bind?
In light or shadow, where lies your mind?


Within the castle’s guarded heart,
a precious relic rests apart.
Forged by divine and ancient might,
now sought in shadow, craved in light.
Two factions rise to claim its power,
to scheme, to fight, in the fated hour.
Good and evil clash once more,
their endless conflict shaping lore.
Eight the trials carved by fate,
eight the challenges for those who wait.
A medallion marks each chosen way —
only the victor finds the day.
Upon the altar, secrets lie,
revealed to hands that qualify.
No hero yet, no champion true,
no soul deemed worthy to pursue.
And you, wanderer… which path will bind?
In light or shadow, where lies your mind?

There is a place where light and shadow brush against each other,
and every choice leaves a mark. That place is called Chardengrave.
As mentioned earlier, Chardengrave emerged as a personal challenge: the attempt to shape a world built around emotion, action, morality, and destiny.
Not simply a video game, but an inner experience — a world where the environment itself becomes a mirror of the player’s decisions.
Every action has consequences.
Every choice opens two distinct paths — two realities that coexist, yet never truly meet. In one, light guides and protects; in the other, darkness offers power and deception. It is up to you to decide which one to follow, and which version of the story to live.
The protagonist’s journey has a single destination: the Castle of Chardengrave, and the trials awaiting within its walls. To obtain the ancient artifact hidden in its depths, she must overcome eight challenges and recover eight medallions, each tied to a different aspect of the human soul.
Only by uniting them can she awaken the sealed altar — though doing so will draw the attention of the forces that have waited in the shadows for centuries.
All of this unfolds within a living world, rich with elements to discover:
▧ Magic, combat, and alliances that shape the protagonist’s destiny.
▧ A moral path where every choice shifts the balance between light and darkness.
▧ Mysterious locations to explore, filled with secrets and opportunities.
▧ Weapons, relics, and ancient objects essential for survival.
▧ Encounters and dialogues that challenge the player’s emotions.
▧ Silent divinities watching from afar, ready to grant favor or unleash punishment.
In Chardengrave, you do not play a character — you become one.
And the world, in its silence, watches you change.








Everything began with a primordial deity — creator of the heavens and the earth. From this being were born two children, destined to rule the two worlds in balance.
But harmony did not last: the hunger for power ignited an eternal conflict. Unable to accept one another, the two divine siblings shaped humankind as instruments of their war, driving mortals to fight in their name.
Weary of their madness, the father sacrificed the last of his strength to imprison them both, sealing his own essence inside an ancient artifact — a blade capable of restoring peace… or unleashing total destruction.
Today, the people of Chardengrave live suspended between diplomacy and threat, between light and shadow. The Knights of Light strive to preserve a fragile balance, while the Dark Lords plot from the shadows to reclaim the chaos they once commanded.
From this moment on, the player steps into a dual path.
Good and evil lose their traditional boundaries and become two opposing forces: Puris and Nefaris.
The idea behind this system goes beyond simple replayability: Chardengrave offers two games in one.
Two completely different paths, two identities, two narrative and gameplay experiences.
Although Vaelis tries to remain neutral in the face of this divide, her journey forces her to take a side.Every decision — whether small or significant — generates Puris points (Purity – Blue) or Nefaris points (Corruption – Red). And depending on how these values evolve, the path itself changes.
The opening hours present situations designed to test her alignment: these will determine which of the two journeys begins first. In the world of Chardengrave, no one is ever truly neutral. Every choice leaves a mark, pushing Vaelis toward light or shadow.
A progression indicator in the interface reflects the player’s actions, naturally shaping the development of their moral path. These two alignments do more than alter the story — they influence everything. Weapons, armor, alliances, enemies, magical powers, missions, and even NPC behavior:every element of the game responds to this duality.
To uncover all the nuances of the narrative and experience both sides of the journey, the adventure must be played at least twice.
And each time, the world reveals itself in a different way.

Every aspect of Chardengrave follows a principle of balance between body, mind, and spirit.
The player grows through six core resources, shared across both moral paths:


life

STAMINA

focus

MANA


Shards of a primordial energy, gifted by the world itself to those who accomplish meaningful acts. Fragments are the reflection of the will to grow, and they allow Vaelis to strengthen her Energy Flows.


Energy Flows represent the active inner forces that course through Vaelis’ body, mind, and spirit. Each Flow is a living ability — a manifestation of her inner evolution, a tangible and visible change that shapes both gameplay and narrative.



Strength
Physical Power

Agility
Speed

Intuitive Sight
Investigation

Endurance
Constitution

armor
defence (puris)

attack
inner power

shadow deception
(nefaris)

Stealth Tactics
Strategy

magical
mastery

Alchemy
cooking

master
builder

social
recognition



In the game world, Vaelis can gather and use a wide variety of resources, each defined by type and rarity (Common- Rare - Epic - Legendary). These elements are essential for character progression, inventory enhancement, and the acquisition of new upgrades.
The inventory is divided into major categories, each with its own dedicated space:
some interface examples
equipment - armor puris







+
aesthetic customization






equipment - armor nefaris







+
aesthetic customization




weapons puris
staves
bows
swords
spears










daggers









weapons nefaris
Scythes
nunchaku - whips
swords











Crossbows
axes






Gauntlets

Materials - puris e nefarisConstruction - Stat Recovery - Weapon & Armor Crafting
* Rarity applies to this category as well *

Consumables - puris e nefarisEdible resources with beneficial effects – Stat Boosts or Recovery
* Rarity applies to this category as well *

Workbench
Camp Brazier
Dedicated Space for Resource, Weapon, and Armor Crafting
Ancient Hearth for Brewing Potions, Poisons, and Cooked Mealsthrough the combination of two or more consumables
* The final effect of the product is equal to the sum of all effects from the consumables used in its creation *


Valuables + Currency - puris e nefarisResources intended for purchases or barter-based exchanges.
* Rarity applies to this category as well *

Unique Artifacts - puris e nefarisRare, one-of-a-kind resources that grant special bonus effects
(e.g., enemy tracks vision)
* Rarity applies to this category as well *

In Chardengrave, there are four different ways to communicate with a deity and obtain specific bonuses.
These methods vary depending on the chosen moral path.
puris
nefaris

Relics & Crystals – Puris and Nefaris
Relics are composed of two elements: a CONTAINER and a CORE.
The CONTAINER represents the offering and is symbolized by the Relic.
The CORE represents the bonus and is symbolized by the Crystal.
The player offers the CONTAINER to the deity in a specific location on the map,
and in return receives the CORE, granting a TEMPORARY ACTIVE SPECIAL POWER.
Total Relics and Crystals:
8 Puris Relics + 8 Puris Crystals
8 Nefaris Relics + 8 Nefaris Crystals
Each CRYSTAL contains 4 SPECIAL POWERS for the player to choose from,
for a total of 64 AVAILABLE POWERS across Puris and Nefaris.
After using a Crystal’s power, the player must visit specific locations on the map to RECHARGE it with the same ability or select a different one.
* Each Relic has its own story, origin, and distinct form.
Its Crystal bears a specific color, tied to the natural element it represents
(fire, light, water, ice, mind, earth…) *

Relics & Crystals PURIS
Relics & Crystals Nefaris

AIR
SOUND



WATER
ICE



Earth
Vegetation



LIGHT
DARKNESS




Physical Strength
Mental Strength



Fire
Electricity



Physical Mutation



MIND
TIME


When the Crystals are united…
they awaken a hidden power


Construction ToolEssential for building boats, bridges, platforms, and other structures

Fishing ToolsEssential for catching fish, gathering algae, and retrieving hidden resources from the lake





The Travel Notebook is the tool Vaelis uses to keep track of her journey.It can be accessed at any time and updates automatically as new discoveries are made.
Inside the notebook, the player can find several categories of information:
some interface examples
NATURAL LOCATIONS

POINTS OF INTEREST

Legend

a selection of the locations presented so far

Climatic and Natural Biomes

Vaelis was born in a small, peaceful village — an isolated place where life flowed simply, shared among those who called it home.
One day, a sudden attack shattered everything: the houses, the quiet, and her childhood. From that moment on, she grew up in solitude, surviving thanks to the few who remained and learning to rely solely on herself.
As the years passed, she realized that the conflict between light and darkness was not a battle of good versus evil, but an eternal sentence imposed upon humankind.
One day, she heard rumors of an ancient artifact said to have the power to change the fate of the world. Some claimed it could bring peace; others feared it would unleash ruin. No one knew the truth.
For Vaelis, that object meant only one thing: a possibility.
With nothing left to bind her to her past, she set out into the unknown —
a journey where every step becomes a choice, and every choice shapes who she will ultimately become.
She carries no weapons, no wealth — only a single item: an ancient magical bracelet, the Levòrth, the last link to her family. A jewel whose power she has yet to understand, but one that holds the key to her inner energy.

Throughout her journey, Vaelis will encounter a wide range of characters, each playing a unique role in a world suspended between light and darkness.
Some will become trusted allies, ready to offer help, knowledge, or valuable resources; others will be relentless enemies, determined to hinder her path toward Chardengrave and the ancient artifact hidden within.
Among the faithful of Puris, there are Guardians and Devotees who watch over sacred places, offering protection and wisdom. On the opposite side, the followers of Nefaris plot from the shadows, erasing traces of order and spreading chaos wherever they pass.
Beyond these two factions, Vaelis will cross paths with wandering merchants, enigmatic keepers, villagers in need of assistance, and supernatural creatures to face in battle — each with a story to tell and a role in shaping her destiny. But not everyone she meets will reveal their intentions clearly: some characters hide secrets, while others present difficult choices that may alter the course of her adventure.
a selection of the characters written so far
Hot Air Balloon Station

Game Interface

These are the images of the first gameplay schematics, showing all main and side quests, several branching dialogues with their parallel narrative paths, rewards, locations, moral contributions, comments, and cutscenes.
First Part
puris path
Beginning of the Second Part
puris path




























And you, future player… what will you choose?
Will you challenge fate, or run from fear?
Step into the world of Chardengrave
and immerse yourself in a new adventure.
Se il tuo progetto ha bisogno di un occhio creativo, una mente organizzata e tanta passione per il mondo digitale…sono pronta a collaborare.